Lantern is a haptic, holdable robotic object built to make social robotics more accessible. It trades expensive humanoid hardware for a softer, calmer form that still communicates attention, acknowledgement, and presence through motion, light, and touch.
Lantern was designed around a simple question: how much social presence can you create with the lightest possible hardware footprint? The answer is a soft, hand-scale object that people can hold, tilt, squeeze, and keep nearby.
Affordable enough to prototype, replicate, and distribute.
Lightweight and easy to bring into real spaces beyond the lab.
Simple motion primitives that still read as attention and calm.
Build logic that other researchers and designers can actually reuse.
Lantern’s core form: soft-bodied, holdable, and designed to feel present without relying on anthropomorphic cues.
Lantern works because it is not locked to one script. The hardware is simple enough to travel across therapeutic, educational, and ambient companion contexts.
Use cases across bedside support, focus regulation, sensory calming, post-op breathing, and classroom deployment.
Lantern supported calming and focus in a school sensory room, where participants repeatedly described it as responsive, alive, and easy to connect with.
As an ADHD study buddy, Lantern explored how a quiet object can support attention without feeling like surveillance or interruption.
Motion, light, and haptics paced breathing in a hospital scenario, offering guidance without a display or spoken instructions.
Lantern also operated as infrastructure: a reproducible robot platform for HRI classes, lab replication, and public exhibition.
The strongest part of Lantern is how quickly it invites touch. The form, softness, and scale turn interaction into something closer to handling an object than commanding a machine.
Lantern in use: held in the lap, lifted toward the face, rotated by hand, and treated like a responsive object rather than a tabletop device.
Behavior and material studies shaping how the object signals attention, calm, and acknowledgement.
Study buddy interaction showing how Lantern can support focus through ambient motion instead of command-driven feedback.
Lantern’s engineering is intentionally lean. Every degree of freedom had to earn its place by increasing expressivity without making the platform expensive or difficult to replicate.
Internal architecture and assembly logic.
Kinematics and the motion primitives that shape Lantern’s behavior language.
Structural refinement toward an integrated, reproducible base.
A soft exterior makes Lantern approachable and holdable.
A minimal servo-driven body gives it just enough motion to signal orientation, attention, and calm.
A simple internal architecture keeps the platform open-source, inexpensive, and replicable in under four hours.
Lantern suggests that social robotics does not need to begin with expensive humanoid hardware. A softer, cheaper, more reproducible object can still create attachment, calm, and companionship — while making the research itself easier to distribute.